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Character Facial Rigging for Production

Lee Ebooks & Tutorials 10 Feb 2022, 11:07 0
Character Facial Rigging for Production
CGWorkshopsInstructors: Wade RyerProject Files 8 weeksVideo: MP4 1280x720 48 KHz | EnglishIntermediate to Advanced | Size: 7.67 GB

An 8-week course brig life and expressions to models through face rigging
Learn how to rig character faces and bring them to life!


Upon completion of this 8-week class, students will have a full understanding of how to create a functional, animator-friendly, character face rig that's ready for a close-up on the big screen!
COURSE FORMAT:Standard
LECTURE TYPE:Pre-recorded
FEEDBACK:Individual recordings
DURATION:8 weeks
ASSIGNMENT:Due each week. Expect to spend 10-20 hours per week viewing lecture videos, participating in Q&As, and working on assignments
Q&A:Once a week
MATERIALS:Autodesk Maya
SKILLS LEVEL:Intermediate to Advanced
PREREQUISITES:Basic knowledge of rigging

The more you know, the better.
Week 1 | Introduction
Week 2 | Topology and FACS
Week 3 | Joint Skeleton & Controls
Week 4 | Blendshape Modelling
Week 5 | Importing and Connecting the Shapes
Week 6 | Blendshape Control Setup
Week 7 | Eyelid Setup
Week 8 | Finishing the Rig + Extras

/INDUSTRIAL LIGHT & MAGIC
LECTURES BY JOSE ANTONIO MARTIN MARTIN
Jose Antonio Martin Martin is a software eeer from Spain who has been working as a character TD / rigger in the VFX industry for the last 8+ years. He has worked for studios such as Framestore, MPC, DNEG and is currently working at ILM. During his career he has worked on many blockbuster projects including Gravity, Teator Genisys, Suicide Squad, Ghost in the Shell, and Venom.




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