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Game Art Basics Create a 3D Environment

Dl4ever Ebooks & Tutorials 05 Aug 2021, 06:10 0

Game Art Basics Create a 3D Environment
mp4 | Video: 1280x720, 1969 Kbps , avc1 | Audio:AAC, 128 Kbps, 2 Ch
Genre: eLearning | Duration: (09:21:22) | Size:6.69 GB



Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter


Game Art Basics Create a 3D Environment
mp4 | Video: 1280x720, 1969 Kbps , avc1 | Audio:AAC, 128 Kbps, 2 Ch
Genre: eLearning | Duration: (09:21:22) | Size:6.69 GB



Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter
What you'll learn:
Reference Gathering and Planning
Set Piece Modeling
Modular Modeling for Efficiency
Tiling/Repeating Textures
One to One/Unique Textures
Scene Assembly and Composition
Lighting
Unreal Engine
Megascans
Substance Painter
Maya

Requirements
You must be familiar with video game environments and have an interest in building your own beautiful scenes! Although this course will be more conceptual than technical, we will touch on some tools and techniques which require some knowledge of a 3D modeling software, texturing application and a game engine.
Recommended toolset: Unreal Engine 4, Megascans, Substance Painter, zBrush, Maya, Marmoset Toolbag. (all can be downloaded for free or have 30 day trials).

Description
This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today's video games industry. Whether you're creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient.

By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development.

Course Outline:

1. Introduction

Stages of Development

Tools and Software

2. Planning

Importance of Reference

Organizing Assets

3. Blocking and Composition

Structural Asset Blockout

Preliminary Lighting

Prop Asset Blockout

Camera Placement

4. Modeling

Structural Detailing

Prop Modeling

High Poly Modeling

5. Texturing

Physically Based Rendering Overview

Texturing Techniques Overview

Material Setup

High to Low Baking

Tiling Texturing

Decals

6. Scene Polish

Lighting Techinques Overview

High Quality Lighting

Post Processing

Who this course is for
This course is aimed at the beginner 3D Environment Artist who is looking to learn how to create stunning environments.

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