Movieblogarea
crawli download suchmaschine
DDL Suchmaschine
archivx.to
Rapidgator.net
HomeRdp
WarezOmen
http://creator.themasoftware.com/
WELCOME TO
OUR WAREZHEAVEN.COM!

Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Dl4ever Ebooks & Tutorials 06 Aug 2021, 09:50 0

Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

pdf | 2021 | ISBN: ‎ 978-1484271872 | 884 pages | English | 262.22 MB



This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.


Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

pdf | 2021 | ISBN: ‎ 978-1484271872 | 884 pages | English | 262.22 MB



This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more


Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Related News

Comments (0)

Add comment