Fusion 360: Tips, Tricks, and Techniques (Updated 09/2021)
Jomarc Baquiran | Duration: 5h 59m | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 1,37 GB | Language: English
Fusion 360—the popular 3D design and fabrication tool from Autodesk—is constantly evolving. This weekly series keeps you up to date with the latest and greatest in the Fusion 360 feature set, providing tips tailored for beginners jump-starting their learning journey with this tool. Instructor Jomarc Baquiran presents a new topic each week, highlighting helpful techniques and best practices that you might not find in the Fusion 360 documentation. Tune in every Friday for a new tip to enhance your design workflow.
Contents
000 - Welcome001 - Z-up for 3D printing
002 - Sketch and modeling environment
003 - Selecting nested objects
004 - Intersect: Protruding text on faces of a cylinder
005 - Center of rotation in camera orbit
006 - Snap to grid and incremental move
007 - Capture Design History
008 - Sharing files inside Fusion 360
009 - File version and file promotion
010 - Custom keyboard shortcuts
011 - Create an arc in the Line command
012 - S key
013 - Redefining sketch planes
014 - Window and crossing selection
015 - Terminating line chain creation
016 - Right-click to grab sketch constraints
017 - Reuse sketch profiles
018 - Find in browser
019 - Click and hold a line
020 - Holding Shift when on hor/ver constraint
021 - Import a CAD file without internet connection
022 - Disabling inferred constraints
023 - 3D sketching
024 - Locking views for render
025 - Selection set
026 - Named views
027 - Component color cycling
028 - DXF files in Fusion 360
029 - Removing material with shell
030 - Dimensioning circle and arc tangent
031 - Object snap in forms
032 - Formulas and mathematical operations in dimensions
033 - Concentric holes
034 - Forward slash on the timeline
035 - Component reference between two faces
036 - Merge bodies into sheet metal
037 - Identifying internal volume
038 - Animate model
039 - Exporting components from an assembly
040 - Adding a thumbnail
041 - Using sketch entities for component reference
042 - Joint limits
043 - Joint origin
044 - Creating a knurl
045 - Create components from bodies
046 - Resetting default view
047 - Multibody part modeling in Fusion 360
048 - Section analysis
049 - Measure tool
050 - Setting multiple viewports
051 - Creating motion studies
052 - Creating a motion link
053 - Contact sets
054 - Cloud credits in Fusion 360
055 - Inserting McMaster-Carr components
056 - Importing SVG files into Fusion 360
057 - Units in values field
058 - Project geometry
059 - Scale entire sketch at first dimension
060 - Show ghosted result body
061 - Mouse pan, zoom, and orbit preferences
062 - New component
063 - Repeat last command
064 - Creating a dimple
065 - Deselect
066 - Select parent
067 - Reset default UI
068 - Reveal folders in Data Panel
069 - Cache project and offline cache
070 - Press and hold to trim
071 - Selecting sketch chained entities
072 - AnyCAD for Fusion 360
073 - Divide and conquer
074 - STL to quads
075 - Add face and edge in sculpt
076 - Add crease in sculpt
077 - Grow selection
078 - Fit curves to mesh section
079 - Desktop connector
080 - Trimming surfaces
081 - Paste new component
082 - Insert Derive
083 - Free move in insert component
084 - Lock to faces in joint origin selection
085 - Understanding chamfers
086 - Inserting tables into drawings
087 - Cost estimation
088 - Arrange tool
089 - DXF import utility
090 - Component versus bodies
091 - Add a command to the toolbar
092 - Text on path
093 - Comments in Fusion 360
094 - Fusion 360 in web browser
095 - Thin extrude
096 - Untrim surface
Homepage
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