Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.27 GB | Duration: 5h 31m
An in depth tutorial to 3D texturing through Substance Painter
What you'll learn
Have a sound understanding to high quality texturing utilizing multiple maps such as Albedo, roughness, Normal, AO, Height, and Metallic maps
My biggest hope though is that all enrollment students take this course and have strong foundation to which you can practice and build on, through these demonstrations which is why attached these models for you to practice off of.
Requirements
Copy of Substance Painter 2
Free download to the latest version of Unity
Description
- In this course you will develop a strong foundation to texturing in Substance Painter 2 through provided models such as a low rez and high rez sci-fi helmet
- We will start off with learning the basic of Substance Painter 2 through a simple low Rez flying saucer model, and show you the basics of baking out maps.
- Demonstrate how to apply base color through fill layers and utilize a wide variety of methods in manipulating masks to control how those colors are displayed.
- From there we will be building off of what we learned in how to manipulate color and apply the same concept to more advance subjects, such as materials and smart materials utilizing smart masks and generators.
- Cover how to build your own unique Smart Materials from scratch and demonstrate how to combine them in with existing smart materials.
- Demonstrate Opacity and Emissive texture maps and how they plug into Unity and Iray
- In this course we will also be covering the export texturing process and bringing our model into Unity 5 and do a demonstration of how to plug in all the materials we generated from Substance Painter.
- We will also have a crash course into Substance Painters built in renderer Iray and demonstrate how we can generate a high quality render in a short amount of time.
Overview
Section 1: Introduction to Substance Painter and Basics
Lecture 1 What To Expect
Lecture 2 Importing Mesh
Lecture 3 Baking Maps
Lecture 4 Lesson_3_Basics_Fill_Layers_Masks
Lecture 5 Lesson_4_Mask_and_Generators
Lecture 6 Lesson_5_Basics_Editing_Masks_And Generators_with_Polygon_Fill
Lecture 7 Lesson_6_Basics_Applying_Colors
Lecture 8 Lesson_7_Basics_Modifying_Colors
Lecture 9 Lesson_8_Basics_Export_Textures_Unity
Section 2: Sci Fi Helmet
Lecture 10 Lesson_9_SciFi_Helm_Import_Baking_Textures
Lecture 11 Lesson_10_SciFi_Helm_Frame
Lecture 12 Lesson_11_SciFi_Helm_Frame_Part_2
Lecture 13 Lesson_12_SciFi_Helm_Frame_Part3
Lecture 14 Lesson_13_SciFi_Helm_Helm_Mandable_Part1
Lecture 15 Lesson_14_SciFi_Helm_Mandable_Part2
Lecture 16 Lesson_15_SciFi_Helm_temple_Region
Lecture 17 Lesson_16_SciFi_Helm_top
Lecture 18 Lesson_17_SciFi_Hex
Lecture 19 Lesson_18_SciFi_Helm_Hex_Material_and_smart_material
Lecture 20 Lesson_19_SciFi_Helm_Finishing_Faceplate
Lecture 21 Lesson_20_SciFi_Helm_Finishing_Camera
Section 3: Creating Cybernetic Eye
Lecture 22 Lesson_21_Eye_Lens
Lecture 23 Lesson_22_Connector
Lecture 24 Lesson_23_Finishing_Eye
Lecture 25 Lesson_24_Exporting_To_Unity
Section 4: Iray
Lecture 26 Lesson_25_IRAY
Lecture 27 Lesson_26_IRAY_Part2
Lecture 28 Lesson_27_IRAY_Part3
Lecture 29 Lesson_28_IRAY_Part4
Anyone who's interested in learning 3D texturing of models and Rendering,Any person who wishes to gain a better understanding to PBR workflow
Screenshots
https://nitroflare.com/view/8CD11E70D244CDF/Substance_Painter_2_for_All_Levels.part1.rar
https://nitroflare.com/view/C392399CE8F2920/Substance_Painter_2_for_All_Levels.part2.rar
https://rapidgator.net/file/a8fb154542f13f5a35570b4f7f8ea276/Substance_Painter_2_for_All_Levels.part1.rar.html
https://rapidgator.net/file/bdf1c12c4ae8c64595c897fdc614b5e4/Substance_Painter_2_for_All_Levels.part2.rar.html
https://uploadgig.com/file/download/2Ba87A1d404738ce/Substance_Painter_2_for_All_Levels.part1.rar
https://uploadgig.com/file/download/fBEc88Bc4e6fE4ef/Substance_Painter_2_for_All_Levels.part2.rar