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3D Game Design & Creation Tools

Lee Ebooks & Tutorials 01 Sep 2021, 04:56 0
3D Game Design & Creation Tools
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 52 lectures (3h 20m) | Size: 1.76 GB

How to Setup and use the Asset Creation Pipeline Tools.


Start Developing Games with a Solid Workflow

(Blender, Quixel Mixer & Bridge, Unreal Ee)

Asset Preparation with the DCC Application Blender

Direct Import to Unreal Ee

Game Test Assets within Unreal Ee Using Blueprints

Compatible Computer to Run Blender and Unreal Ee

Github and Epic Games Account (These can be setup during the course)

Learn To Setup And Use The Pipeline Tools To Help Manage Your Assets For Rigging And Texturing. We Setup The Very Versatile Dcc Application Blender To Use The Baking And Rigging Functionality. Then We Setup Quixel Mixer & Quixel Bridge To Texture The Assets. The Game Ee Will Be The Incredibly Powerful Unreal Ee. We Look At Linking Each Application In The Pipeline To Make Asset Export A One Click Action. The Send To Unreal Add-On Is Used To Export Directly From Blender Into The Ee. The Assets Are Setup In Unreal Ee Using The Tools Available With In The Ee. Once Inside The Ee We Game Test By Adding Functionality In Blueprints. Unreal Ees Blueprints Are A Great Way To Iterate And Play Test Your Game Using The Assets We Imported. This Course Is A Practical Approach To Learning To Give You The Experience To Setup And Use These Powerful Tools. The Course Offers A Comprehensive Range Of Lectures Carefully Recorded So Students Can Easily Follow Along And Complete The Project.

What The Course Covers:

Rigging The Vehicle Asset In Blender

Baking A Colour Map For Use In Quixel Mixer

Pre Export Checks

Setup Of The Applications (Blender, Quixel Mixer, Bridge & Unreal Ee)

Setup Of The Send To Unreal Add-On

Asset Import & Setup Within The Ee

Game Testing Using Blueprints

Developers interested in the Asset Creation Process

Students curious about Game Development




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