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Rebelway - Introduction to Houdini For FX Weeks 1 - 5

Lee Ebooks & Tutorials 10 Sep 2021, 07:12 0
Rebelway - Introduction to Houdini For FX Weeks 1 - 5
File Size :8.3GB
Week 01 | HOUDINI


Introduction to Houdini 18.
Workflow And Tools.
Wedging and iteration.
Hardware & Software.
Crafting FX workflow.

Students should have a foundational understanding of Houdini before taking this course. As a result, we recommend the following course as a prerequisite:

Houdini Fundamentals

If you are unsure if you are qualified for this course, please reach out to us at 

Users should have an introductory knowledge of proceduralism and Houdinis interface. You should know the difference between Maya, 3DS Max, and Houdini. You should have an introductory knowledge of VEX and PointVOPs

Week 02 | ALL ABOUT POPS

Intro to pops
An introduction to Designing FX
Timing & Layering
Create a simple procedural system that uses path finding to create various particles streams
Create various FX elements using POPs
Particles Caching and optimization
NEW: FX Energy design and prototyping the look
NEW: Simulation setup
NEW: Guiding particles and creating intelligent paths and Colliders
NEW: Shockwave design, approach and execution

Rebelway Intro to Fx H-18 Week03

Week 03 | VOLUMES

Intro to Houdini volumes and vdb manipulation.
Intro to Dops and smoke solver
Create various smoke elements to enhance all the particles FX created week 2
Volume caching and optimization
NEW: Creating magical explosion
NEW: Adding more FX layers to the shockwave
NEW: Using smoke simulation to enhance particle simulation

Rebelway Intro to Fx H-18

Week 04 | RENDERING

*Intro to mantra
*Intro to shading in mantra
*Shading all the particles FX previously created
*Rendering the environment and setting up all the passes need to render our particles FX
*Intro to cops in Houdini
*NEW: Buildings, streets and environment rendering
*NEW: Initial particle rendering
*NEW: Introduction To Compositing

Week 05 | RBD

Intro to Bullets and constraints
Fracturing using voronoi and boolean
What is convex decomposition
Edge displacement and high-res interior
Create the constraint
Simulate the rbd
Caching the rbd and optimisation
Setup a workflow for using lowres/higer geometry for simulation vs rendering
NEW: Houdini 16/17 and 18 and how to transition
NEW: When to use sop level solvers vs dop level solvers
NEW: Creating the building destruction setup
NEW: Building destruction setup and tweaking


Content Source :
https://www.rebelway.net/intro-to-houdini-for-fx




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