3D Character Development Workshop - Rigging Fundamentals for Artists and Animators
pdf | 0 B | English | Isbn: B07CSGYSRP | Author: Erik Van Horn | Year: 2018
Description:
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Companion Maya/Photoshop files used in the book are included(Files are also available by writing to the publisher at [email protected])
Features
•Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline -- from concept to completion
•Includes a companion disc with Maya files(movies, sound, scenes, source), and all of the images from the book
(Files are also available by writing to the publisher at [email protected])
•Contains full color images, screenshots (throughout) and downloadable examples / starter files that allow out-of-sequence or selective learning
Brief Table of Contents
1: Character Modeling. 2: Character UVs and Texture. 3: Character Rigging. 4: Character Skinning.
5: Facial Setup. 6: Testing the Rig. Chapter 7: Character Animation Tricks and Tools. Postscript. Index.
Companion Files
•All the source images, scenes, sound, and movies for the projects
(Files are also available by writing to the publisher at [email protected])
About the Author
Erik Van Horn is an artist, animator and writer, and Program Director of Game Art at The University of the Arts. He has been the Digital Art Director for Magic: The Gathering at Wizards of the Coast (a division of Hasbro), and Senior Training Specialist at Disney Animation Studios. Feature credits include Chicken Little, Meet the Robinsons, Bolt, Princess and the Frog, and Tangled.
Features
•Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline -- from concept to completion
•Includes a companion disc with Maya files(movies, sound, scenes, source), and all of the images from the book
(Files are also available by writing to the publisher at [email protected])
•Contains full color images, screenshots (throughout) and downloadable examples / starter files that allow out-of-sequence or selective learning
Brief Table of Contents
1: Character Modeling. 2: Character UVs and Texture. 3: Character Rigging. 4: Character Skinning.
5: Facial Setup. 6: Testing the Rig. Chapter 7: Character Animation Tricks and Tools. Postscript. Index.
Companion Files
•All the source images, scenes, sound, and movies for the projects
(Files are also available by writing to the publisher at [email protected])
About the Author
Erik Van Horn is an artist, animator and writer, and Program Director of Game Art at The University of the Arts. He has been the Digital Art Director for Magic: The Gathering at Wizards of the Coast (a division of Hasbro), and Senior Training Specialist at Disney Animation Studios. Feature credits include Chicken Little, Meet the Robinsons, Bolt, Princess and the Frog, and Tangled.
Category:3D Graphic Design, Computer Games Programming, Computer Graphic Design