Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.20 GB | Duration: 21h 54m
Unreal Engine 5 Build your own fantasy world | Learn how to create your own RPG
What you'll learn
• Learning unique techniques for modular assets for stylized structures
• Creating a functional water system with directional water flow and submergible boat assets
• Building a fully functional open-world landscape material including distance, noise masking, and automatic material transitions
• Assembling custom prop collections using blueprints to make your world alive
• Learning how to create large-scale structures in open-world environments
• Filling your world with animated, nanite-enabled foliage to enrich its nature side
• Sculpting terrain and optimising thermal erosion and hydro erosion to add natural detail to a landscape
• Creating (a) an automatic landscape based on a one-slope angle with mask height overlay, (b) castle tiles with rotation and scaling, and (c) landscape-painted
• Learning about snapping, free transform techniques, and structure modification
• Learning how to set up and generate for stairs to help your playable character interact better with the world
• Setting up an asset pack that can be easily imported onto any Unreal Engine 5 project
• Creating a dynamic light system using the addon blueprint
• Maintaining and optimising medieval Europe aesthetics for a full medieval stronghold castle keep or city scene using an Unreal Engine 5 skybox
• Complete the course which is going to be the first stepping-stone to creating your 3D world and RPG game environment
Requirements
• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Unreal Engine 5
• A thirst to learn and excitement about 3D modelling, animation, and game engine integration
• To download all course resources including 241 Meshes, 4 flags with cloth physics enabled (these are part of the 241 items), a modular set with 327,549 faces / 491,516 tris, 35 PBR materials with emissive maps, 1 clean file with a new level that features nothing in it (all parts available in the content folder), and 9 references.
Description
Course DescriptionAre you a 3D modelling artist, game designer or developer looking for a 3D model kitbash that will leave your eyes throbbing with creative excitement?Join 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' to take your game design skills up a notch! Learn how to use Unreal Engine 5 (UE5) to optimise a modular kitbash that will take your skills to the next level.Immerse yourself and your players in a medieval fantasy world complete with iconic shop windows, moving flags, banners, market stalls and cobbled streets!In a world where the boundaries between what is real or imagined are blurred by the ever-increasing skills of computer-generated imaging (CGI), we are giving you the power to create something HUGE!A modular kitbash is a powerful tool in every 3D modeller's or game designer's toolbox. It helps you quickly and easily create intricate assets and environments using pieces based on a set of concrete variations.Use 250 modular kitbash parts to build ANY medieval city, castle village or town better, bigger, and with more detail than ever before! Graduate to the next level of game design by learning all about the Blender to Unreal Engine 5 (UE5) professional workflow for medieval modular set pieces.We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your 3D game environment.Our 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' top 6 points:1. Learning unique techniques for modular assets for stylized structures;2. Creating a functional water system with directional water flow and submergible boat assets;3. Building a fully functional open-world landscape material including distance, noise masking, and automatic material transitions4. Assembling custom prop collections using blueprints to make your world alive;5. Learning how to create large-scale structures in open-world environments;6. Filling your world with animated, nanite-enabled foliage to enrich its nature side.Unreal Engine 5This course is a full guide to using UE5 to plan out and create large-scale cities from the get-go.Every modular kitbash asset and every single one of the building parts has been carefully crafted and optimised to work with the latest version of one of the biggest game engines out there – Unreal Engine 5. Hand-in-hand with UE5, the possibilities can become endless and you can tailor everything to your vision.With 'Build Stunning Medieval Worlds with UE5's Modular Kitbash', you will build a stylized environment that would leave someone second-guessing whether it is real or not.Using the same pieces, you could build a cathedral or a castle or a house and a shop.And that's not all.Our 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' modular kitbash items include all the smaller assets that are necessary to make any UE5 environment look real when you walk around it.What makes a 3D world immersive? The ability to walk around it in awe of how much identify with the environment and you feel like you're there.Getting Started'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.It will teach you about snapping, free transform techniques, and structure modification. This will allow you to get unique-looking variances to populate your medieval castle, stronghold area, or city as fast as possible.Work with multiple pre-set camera angles to get the best composition out of a castle that looks great from any angle.Texturing & MaterialsThrough 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' you will be learning everything right from importing individual models from Blender to having them work correctly in UE5.We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval castle stronghold modular pieces. You will find out how to change PBR texture values by directly adjusting their information from within, built into the image editor.Next, we will set up PBR materials with adjustable parameters that will allow you to change the intensity of the normal map (e.g., adjust colour, change roughness values, and more). You will work through the different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures.UE5 Water SystemYou will learn how to use UE5's modeling mode to deform a collection of modular assets. One of the things we will do together is to merge bridge pieces and bend a bridge using the curve deformer. And that's because who doesn't love a picturesque bridge over a body of water?!'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will also show you how to create a body of water for a river which transitions into a lake using UE5's built-in water plugin. Together, we will learn how to modify the plugin to allow submergible boats to float on it in a realistic way.Sculpting TerrainThis course will teach you how to model and sculpt out terrain using a variety of techniques to help us shape out large-scale areas:- Using sculpting mode tools (e.g., sculpt + flatten) to shape out terrain;- Optimising thermal erosion and hydro erosion to add natural detail to a landscape;- Utilising UE5's copy mode to reuse height information to create background mountains quickly.'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will also see us creating a landscape material that uses PBR values from Quixel asset library materials and sets them up as a 'material attribute'.You will learn how to hide a textured pattern with mask noise variances and distance blend techniques. Afterwards, you will learn how to create (a) an automatic landscape based on a one-slope angle with mask height overlay, (b) castle tiles with rotation and scaling, and (c) landscape-painted puddles.Landscaping in UE5'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will show you how to make texture adjustments in the texture detail panel and material graph. You will also be finding out about how to organise material graphs with comments boxes and node reroute techniques.Using Quixel library assets, we will be quickly populating our medieval city scene with rocks. At the same time, we will also make use of Quixel's built-in vertex painting tool to paint a grass texture onto our rocky assets.Likewise, Quixel foliage will allow us to add animated trees and bushes to our scene, and with UE5's nanite functionality, there are no limits to how great and alive these can look!'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will teach you how to paint out natural forests and make them look realistic in a large-level environment.Lighting & VFXUsing the UE5 starter content pack, we will readjust fire and smoke VFX to fit the aesthetics of our medieval city stronghold scene. This will involve rescaling and applying these effects to our torches and chimney.'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will show you how to create a dynamic light system using the addon blueprint. We will also be creating a day/night cycle by manually setting up a moon since it does not work by default.As part of the course, you will also be engaging in post-processing, and we will be adding additional lighting sources to the castle, such as the ones coming out of the building windows.One of the most exciting things about 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' is that you will create collisions for stairs so that a playable UE5 character can use them. We use a 3rd person template that allows you to run into your medieval castle stronghold.Course Resources & FreebiesThe 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' resource pack includes 241 Meshes, 4 flags with cloth physics enabled (these are part of the 241 items), a modular set with 327,549 faces / 491,516 tris, 35 PBR materials with emissive maps, 1 clean file with a new level that features nothing in it (all parts available in the content folder), and 9 references.Our top 10 points of awesomeness for the 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' medieval modular kitbash pieces:1. Get started with ease with pivots positioned and oriented to help you speed up the building part of a structure;2. Light up the night sky with houses lights that glow in the dark, and assets set up with emission textures;3. Unique stylized touch of texturing;4. Modular castle walls and tower pieces to help you build as tall of a fortress as you'd like;5. Building variations for roofs and huts to build from the humblest of huts to the most extravagant type of mansion in a stylized manner in minutes;6. Custom textures for each modular piece to help bring out a unique look from every asset;7. Variety of outdoor props to help you populate the streets and make them look alive;8. Doors that open to help your taverns, houses, and shops feel as welcoming as you like;9. Create unique outdoor marketplaces with our market assets;10. Enjoy intricate mesh detail to help you get depth from close-up camera shots.Join this course and come be part of a game design journey of over 22 hours of learning that will see you go away with over 240 game-ready medieval kitbash pieces for your medieval castle stronghold in just 117 lessons.Check out the free introduction and I am sure you won't be able to put this course down!To get you pumped, imagine how well this medieval castle stronghold modular pack fits in with your other 3D Tudor projects.Be creative! Add medieval dungeon assets inside a medieval castle stronghold using 'Blender to Unreal Engine Become a Dungeon Prop Artist'.Also, think about surrounding your medieval castle stronghold or city with other medieval environments such as a farm using 'Blender 3 The Ultimate Medieval Scene Course'.Add gallows to your medieval castle keep main square using 'Blender to Unreal Engine 5 | 3D Props | Medieval Gallows' to master the look of your medieval castle's execution area. Use the full power Unreal Engine 5 (UE5) to your advantage.Even as early as 1 week into development, we knew 'Build Stunning Medieval Worlds with UE5's Modular Kitbash' will be something special.Don't miss out on the opportunity to build stunning medieval worlds in UE5!So, come give us a try and be blown away by just how much you can achieve from one course.Until next time, happy modelling everyone!Neil – 3D Tudor
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Section 1: Introduction to Unreal Engine 5 and Resource Pack
Lecture 2 Lesson 1 - Creating New Project & UI Basics
Lecture 3 Lesson 2 - Viewport Basics
Lecture 4 Lesson 3 -[RESOURCE PACK] and Introduction to Modular Kit
Lecture 5 Lesson 4 - Setting up Large-Scale Scene
Section 3: Section 2: Working on Castle Entrance
Lecture 6 Lesson 5 - Landscape Mode Basics
Lecture 7 Lesson 6 - Creating Entrance for the Tower
Lecture 8 Lesson 7 - Creating Curvature out of Stone Walls
Section 4: Section 3: Creating Elevation out of Castle Structure
Lecture 9 Lesson 8 - Building Archway within Inner Castle Walls
Lecture 10 Lesson 9 - Building Staircase and Fixing Collisions
Lecture 11 Lesson 10 - Working with Vertical Slopes of Castle Walls
Section 5: Section 4: Building a House from the Ground up
Lecture 12 Lesson 11 - Building House Base
Lecture 13 Lesson 12 - Adding Roof to our 3D Hut
Lecture 14 Lesson 13 - Breaking up the Surface of a Digital House
Lecture 15 Lesson 14 - Creating Variation out of Modular Mesh
Section 6: Section 5: Structural Decoration of a Virtual House
Lecture 16 Lesson 15 - Adding Smaller Detail to the House
Lecture 17 Lesson 16 - Customizing 3D House Using Props
Lecture 18 Lesson 17 - Modelling Complexity to our 3D Hut Using Kitbash Assets
Section 7: Section 6: Working on a 3D Hut from Top Down
Lecture 19 Lesson 18 - Working on a Small 3D Hut from Roof Downwards
Lecture 20 Lesson 19 - Adding Door and Overhang to 3D Small Hut
Lecture 21 Lesson 20 - Adding Detail to Small Modular Houses
Lecture 22 Lesson 21 - Composition Patterns from Modular Houses
Section 8: Section 7: Free Form 3D Building Creation
Lecture 23 Lesson 22 - Creating Grand Building Using Free Flow Modular Building Technique
Lecture 24 Lesson 23 - Creating Clock Tower
Lecture 25 Lesson 24 - Creating Water Mill Using Free-Form Modular Modelling
Lecture 26 Lesson 25 - Extending 3D Water Mill & Creating Custom Attachments
Section 9: Section 8: Thinking of Location for Modular Structure Setup
Lecture 27 Lesson 26 - Building Base for River Pass House
Lecture 28 Lesson 27 - Building Modular Hut for River Top
Lecture 29 Lesson 28 - Combining the Modular Collections for a Grand 3D Watermill
Lecture 30 Lesson 29 - Creating Roof Archway Attachments for Custom Buildings
Lecture 31 Lesson 30 - Adding Water mill to the Center of a Castle
Section 10: Section 9: Creating UE5 Modular Hut Iterations
Lecture 32 Lesson 31 - Creating Hut Tower Extensions Using 3D Modular Pack
Lecture 33 Lesson 32 - Reinforcing 3D Huts with Stone
Lecture 34 Lesson 33 - Finishing Small Hut Iteration and Planning Ahead
Lecture 35 Lesson 34 - Populating UE5 Castle with Houses
Section 11: Section 10: Creating Castle Harbor
Lecture 36 Lesson 35 - Creating River Housing Area in UE5
Lecture 37 Lesson 36 - Breaking up River Roofs with more Roofs
Section 12: Section 11: Working with Unreal Engine 5 Water Plugin
Lecture 38 Lesson 37 - Creating River in Unreal Engine 5
Lecture 39 Lesson 38 - Setting up River Material
Lecture 40 Lesson 39 - Creating Lake Water in UE5
Section 13: Section 12: UE5 Modeling Mode
Lecture 41 Lesson 40 - Setting up Bridge
Lecture 42 Lesson 41 - Deforming Bridge Using Modeling Toolkit
Section 14: Section 13: Decorating Harbor Area
Lecture 43 Lesson 42 - Creating Harbor Area in UE5
Lecture 44 Lesson 43 - Finalizing Harbor Environment for Castle City
Lecture 45 Lesson 44 - Creating Boat Occlusion
Section 15: Section 14: Working with Water Visuals within the Scene
Lecture 46 Lesson 45 - Material Graph Basics
Lecture 47 Lesson 46 - Tweaking Water Material for Boat Masking
Lecture 48 Lesson 47 - Material Instance Basics
Lecture 49 Lesson 48 - Creating Depth Fade Material Instance
Section 16: Section 15: Building Digital Alleyway
Lecture 50 Lesson 49 - Designing Alley Way 3D Environment
Lecture 51 Lesson 50 - Creating Mini Huts for Extra Space Fillings of a Castle
Lecture 52 Lesson 51 - Finding Place for Smaller Houses Within 3D City Scene
Lecture 53 Lesson 52 - Design Overhangs for a Virtual Street
Lecture 54 Lesson 53 - Adding Attachments to the Street
Section 17: Section 16: Working on Street Elevation in UE5
Lecture 55 Lesson 54 - Creating Huts on Top of Castle Walls
Lecture 56 Lesson 55 - Adjusting Structural Detail for a UE5 Street
Lecture 57 Lesson 56 - Connecting Edges of our UE5 Castle
Section 18: Section 17: Landmark Tower in our Unreal Castle
Lecture 58 Lesson 57 - Working on our Environment 3D Landmark
Section 19: Section 18: Castle Stone Stronghold in UE5
Lecture 59 Lesson 58 - Creating Stronghold Structure in Unreal Engine 5
Lecture 60 Lesson 59 - Creating Different-Sized Cobblestone Buildings
Lecture 61 Lesson 60 - Adding Detail Variances to the Stronghold Structural Assets
Lecture 62 Lesson 61 - Creating Stronghold Structures In-between Landmark and City
Lecture 63 Lesson 62 - Connecting the Edge to the Stronghold
Section 20: Section 19: Working on Castle back
Lecture 64 Lesson 63 - Finishing Elevation Edges
Lecture 65 Lesson 64 - Shaping out the Stronghold
Lecture 66 Lesson 65 - Patching up the Back end of our Virtual Stronghold
Lecture 67 Lesson 66 - Reinforcing Virtual Castle Walls
Section 21: Section 20: OpenWorld Landscape Setup in UE5
Lecture 68 Lesson 67 - Preparing for Landscape Creation
Lecture 69 Lesson 68 - Creating Landscape base Material with Quixel Textures
Lecture 70 Lesson 69 - Using Noise Texture to Break Landscape Pattern
Lecture 71 Lesson 70 - Distance Based Material Blending
Section 22: Section 21: Landscape Material Creation Expansion
Lecture 72 Lesson 71 - Creating Material Blend
Lecture 73 Lesson 72 - Automatic Landscape Material Setup
Lecture 74 Lesson 73 - Creating Tile Textures for Landscape Material
Lecture 75 Lesson 74 - Creating Node Reroutes
Lecture 76 Lesson 75 - UE5 Landscape Material Cleanup
Section 23: Section 22: Working on a Castle Ground
Lecture 77 Lesson 76 - Fixing Ground for Digital Castle
Lecture 78 Lesson 77 - Creating Puddles in our Castle
Section 24: Section 23: Asset Collection Blueprints in UE5
Lecture 79 Lesson 78 - Creating our First Blueprint
Lecture 80 Lesson 79 - Blueprint Basics
Lecture 81 Lesson 80 - Creating Blueprint Variations
Lecture 82 Lesson 81 - Populating our Castle With 3D Market Stalls
Lecture 83 Lesson 82 - Populating Castle with Asset Collections
Section 25: Section 24: Working on Castle Overall Appearance
Lecture 84 Lesson 83 - Working on Structure Aesthetics inside of Castle Walls
Section 26: Section 25: Sculpting Castle Terrain
Lecture 85 Lesson 84 - Landscape Building
Lecture 86 Lesson 85 - Eroding Edges of our Cliffs in UE5
Lecture 87 Lesson 86 - Working with Chunk Copies
Section 27: Section 26: Populating Scene with Stone Formations
Lecture 88 Lesson 87 - Bringing in Stone Assets onto our Environment
Lecture 89 Lesson 88 - Setting up Rock Formation in our Digital Landscape
Lecture 90 Lesson 89 - Reforming Rock Formation in 3D Environment
Lecture 91 Lesson 90 - Placing Stone Clusters using Foliage Mode
Section 28: Section 27: Quixel Material Blend Setup
Lecture 92 Lesson 91 - Quixel Material Blend Setup
Lecture 93 Lesson 92 - Adjusting Textures using Material Blend Controls
Lecture 94 Lesson 93 - Vertex Painting
Section 29: Section 28: Foliage in Unreal Engine 5
Lecture 95 Lesson 94 - Small Foliage Setup
Lecture 96 Lesson 95 - Building Our Shrubs
Lecture 97 Lesson 96 - Setting up Large Trees
Lecture 98 Lesson 97 - Planting Trees in Unreal Engine 5
Section 30: Section 29: Working on Addition Detail to Give Character to our Castle
Lecture 99 Lesson 98 - Cloth Simulation for Flags
Lecture 100 Lesson 99 - Adding Fighting Ring to Castle
Lecture 101 Lesson 100 - Setting up Chimneys and Slabs to Decorate 3D Huts
Section 31: Section 30: Day and Night Cycle Setup in UE5
Lecture 102 Lesson 101 - Setting up Day-Night Cycle Using BP
Lecture 103 Lesson 102 - Setting up the Moon in UE5
Lecture 104 Lesson 103 - Adding Moon Cycles
Lecture 105 Lesson 104 - Setting up Night Light
Lecture 106 Lesson 105 - Window Light Sources in UE5
Section 32: Section 31: UE5 Particle Effects
Lecture 107 Lesson 106 - Setting up Fire Particle within Torch Blueprints
Lecture 108 Lesson 107 - Setting Torches in Medieval Castle
Section 33: Section 32: Working on Background Terrain for the Scene
Lecture 109 Lesson 108 - Large Scale Terrain Sculpting
Lecture 110 Lesson 109 - Sculpting out Large Terrain for Castle Scene
Lecture 111 Lesson 110 - Creating Clusters of Foliage for Large-Scale Environments
Lecture 112 Lesson 111 - Setting up Bush Clusters for Large Environments
Section 34: Section 33: Background Mountain Setup
Lecture 113 Lesson 112 - Adding Decorative Mountains in Background
Lecture 114 Lesson 113 - Setting up Custom Vertex Blend
Lecture 115 Lesson 114 - Blending in Mountains with Landscape in UE5
Section 35: Section 34: Final Touches in Unreal Engine 5
Lecture 116 Lesson 115 - Post Processing in UE5
Lecture 117 Lesson 116 - Water Wheel Motion
Lecture 118 Lesson 117 - Final Unreal Engine 5 Steps
• 3D modellers eager to learn how to use a medieval castle kitbash made up of 241 individual pieces to build an entire castle or city,• Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes,• Game designers who would like to design a medieval stronghold castle keep or city including a background mountain range, river, and foliage for games in Unreal Engine 5,• RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval stronghold castle keep or city
Screenshots
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https://uploadgig.com/file/download/6E134634f1b0f81a/Building%20Medieval%20Worlds%20Unreal%20Engine%205%20Modular%20Kitbash.part24.rar
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