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Triple Kick Game Design The Core Loop

Lee Ebooks & Tutorials 17 Oct 2021, 06:02 0
Triple Kick Game Design The Core Loop
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 8 lectures (44m) | Size: 793.8 MB

In this course we'll be following the footsteps of some of the biggest and best game studios, such as Nintendo and Santa Monica, to define the core fundamentals of our game designs, using the Core Loop.


A deep dive into the Fundamentals of Game Design

Understand the fundamental concept of The Core Loop

Learn how to analyse existing games and decipher their Core Loop

Learn what makes a good Core Loop

Learn how to construct your own Core Loops

No experience needed

A desire to learn more about the inner workings of video games

A desire to improve your knowledge of Game Design

We'll be diving into what makes a great core loop, by analysing one of the most popular games in gaming history and deconstructing the fundamental elements that make up its core gameplay loop.

Throughout the course, you'll be challenged to think critically about your own designs, as well as other games you've enjoyed, to get to the heart of what makes them special. You'll be answering key questions that will help you construct your own loop (in case you don't have one) and refine the loops that you do have.

We'll b by defining the core loop itself and creating a template of "inventory slots" we can use to construct a core loop for practically any game. We'll then be analysing Super Mario Brothers 3 and we'll spend a while breaking down the main elements that form the gameplay, fitting them into the slots we created earlier.

I'll construct a core loop quite quickly that would satisfy most, but will then start to pick it apart, questioning my own conclusion and correcting myself as we go.

You'll see how deceptively easy it is to settle for a core loop that doesn't quite describe the gameplay, as we continue to refine, getting to the heart of what makes Super Mario Brothers 3 special.

New game designers who want to get a head start with the fundamentals

Existing game designers who want a refresher on the fundamentals

Gamers who'd like to deepen their understanding of game design

Parents and teachers who value creativity in their children and students






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